3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT)

at IEEE Virtual Reality 2015, Arles, France

March 23, 2015

 

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Program

Keynote

Call for Papers

Organizers

Contact

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Over the past several decades, there has been a host of research conducted to improve rehabilitation and enable assistive technology for persons with disabilities (e.g., cognitive, physical) through augmented and virtual realities. However, the technology driving this area needs to advance towards the state-of-the-art. We believe this situation could be improved if the two contributing communities to this area - the technology and the clinical communities - had greater opportunity for more direct interaction and collaboration to advance the field. This demonstrated need for collaboration and discussion between these two communities is the primary purpose of this workshop.

 

Specifically, we are inviting submissions of position papers and preliminary research that focus on

1) novel Virtual and Augmented Reality technologies that could be used to enhance assistive technologies, although they may not have been used for this yet and

2) insights into and studies involving persons with disabilities and the impact of VR, AR, and associated technologies.

 

For more information, please contact us.

 

Program

2:00 Keynote talk from Dr. Alain Pruski, University of Lorraine

2:30 Towards Attention Monitoring of Older Adults with Cognitive Impairment During Interaction with an Embodied Conversational Agent - Pierre Wargnier, Adrien Malaise, Julien Jacquemot, Samuel Benveniste, Pierre Jouvelot, Maribel Pino and Anne-Sophie Rigaud.

2:50 A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients - Zhihan Lu, Chantal Esteve, Pablo Gagliardo and Javier Chirivella.

3:10 Development of a Wheelchair Simulator for Children with Multiple Disabilities - Nancy Rodriguez Lesmes.

3:30 Break

4:00 A User Interface Design for the Elderly using a Projection Tabletop System - Goshiro Yamamoto, Jaakko Hyry, Max Krichenbauer, Takafumi Taketomi, Christian Sandor, Hirokazu Kato and Petri Pulli.

4:20 Non-visual virtual interaction: Can Sensory Substitution Generically Increase the Accessibility of Graphical Virtual reality to the blind? - Shachar Maidenbaum and Amir Amedi.

4:40 Gaming and Entertainment Technologies for Includification - Alexander Hofmann and Helmut Hlavacs.

4:50 Augmented Reality for Motion Analysis of Patients with Upper Extremity Motor Dysfunction - Marina Cidota, Stephan Lukosch and Paulina J.M. Bank.

5:00 forum discussion on challenges in research on virtual and augmented assistive technology.

 

Keynote

Dr. Alain Pruski is a professor at the University of Lorraine in France. After leading the Lasc laboratory during the past fifteen years, he devoted himself completely to academic and applied research. His work has always been oriented on assistive technology for person with disabilities. This area of ​​research which has long focused on very specific people opens today in a much broader set of people. We can consider today that everyone will one time or another in his life confronted with a period of maladjustment with the society that requires help or support. After working on smart electric wheelchairs, Alain Pruski focuses his work on some aspects of cognitive stimulation by focusing on people with intellectual disabilities. His current areas of research include interactions with virtual environments by a specific modality which is the emotional state.

 

Call for Papers

3rd International Workshop on Virtual and Augmented Assistive Technology

At IEEE Virtual Reality 2015, Arles, France

March 23, 2015

 

The IEEE VR 2015 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. Over the past several decades, there has been a host of research conducted to improve rehabilitation and enable assistive technology for persons with disabilities (e.g., cognitive, physical) through VR and AR. However, this area needs to take more advantage of state-of-the-art VR and AR technology. We believe this situation could be improved if the two contributing communities to this area - the technology and the clinical communities - had greater opportunity for more direct interaction and collaboration to advance the field. This is the primary goal of this workshop.

 

Specifically, we are inviting submissions of position papers and preliminary research that focus on

1) novel Virtual and Augmented Reality technologies that could be used to enhance assistive technologies and accessibility, although they may not have been used for this yet and

2) insights into and studies involving persons with disabilities and the impact of VR, AR, and associated technologies.

 

Specific areas of interest include, but are not limited to:

- Accessibility of VR/AR for Persons with Disabilities

- Virtual Reality for Persons with Disabilities

- Augmented Reality for Persons with Disabilities

- 3DUI for Persons with Disabilities

- Mobile AR/VR Applications for Persons with Disabilities

- Human Movement Analysis

- Games for Rehabilitation

- Clinical Studies using Technologies for Persons with Disabilities

- Usability Studies and Human Factors

- Unlisted but related topics are also welcome

 

For accepted papers, authors must make a 15-20 minute oral presentation at this half day workshop.

Papers should be 2-6 pages in length and prepared using the IEEE Computer Society conference style format described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html Accepted papers will be submitted to be indexed by IEEE digital library.

 

Papers should be submitted in PDF format using the online submission system on easy chair: https://www.easychair.org/conferences/?conf=vaat2015

 

Submission Deadline: February 2, 2015

Acceptance Notification: February 24, 2015

 

 

Organizers

 

John Quarles

University of Texas at San Antonio

http://cs.utsa.edu/~jpq

John Quarles is an assistant professor at the University of Texas at San Antonio. His primary focus of research is to understand the impact of virtual reality (VR) on persons with disabilities and to effectively leverage the vast amount of prior VR research conducted with healthy users to drive future assistive technology and rehabilitation research. Although only a junior faculty member, John has already gained significant support from the National Science Foundation to perform basic VR research towards understanding and quantifying how mobility impaired populations interact with VR differently than healthy users. Aside from being a VR researcher and developer of assistive technology, John is also an end-user; he suffers from numerous disabilities caused by multiple sclerosis. Through this unusual lens, he offers a unique perspective for the direction of research in this area.

 

Victoria Interrante

University of Minnesota

http://www-users.cs.umn.edu/~interran/

Victoria Interrante is an associate professor in the Department of Computer Science and Engineering at the University of Minnesota and a member of the Digital Design Consortium. Her research involves the use of fundamental insights from visual perception and cognition to inform the development of effective virtual environments software and technology for a wide range of applications associated with visualization, design, and immersive experience. Her recent work has focused on the investigation of methods to facilitate accurate spatial perception and cognition in immersive virtual environments.

 

Rongkai Guo

Kennesaw State University

http://rongkaiguo.com/

Rongkai Guo is an assistant professor in the Department of Software Engineering and Game Development at the Kennesaw State University. His research involves investigating the impact of virtual reality (VR) technology  on persons with mobility impairments, and development more effective virtual environments for them. He is starting to work on understanding the impact of using serious games for different purposes, such as the education of elementary school students, and persons with different disabilities.

 

Contact

For more information, contact johnpquarles AT gmail DOT com